![]() ![]() Remember, that it is completely up to you where your characters go. Warp to any activated node on the Sphere Grid.īelow I have sectioned out each characters grid, so you can easily track their paths. Warp to another characters location on the Sphere Grid. Each type is extremely useful on the grid. ![]() This sphere has actually several different types. But do not look for these, until further into the game. This will then affect anyone who has activated the node so far. For example, you can remove a +1 Agility boost from Tidus, and replace it with a +4 Agility Boost. Once it is removed, you can then place any other stat enhancing sphere in its place. when removed, that stat boost is also removed from any player that has activated it. What this one does, is removes any stat sphere on the grid. There are also two special spheres found within the game, that will grant special abilities on the grid. Below is a list of the spheres you can find, and what they are for. This might seem a bit intimidating at first, but you will soon get the hang of it. For example, after Tidus activates Haste, he has the ability to activate his Accuracy Sphere right by it. ![]() You can also activate any sphere adjacent to the one you are on. You will need a "White Magic Sphere" to activate it. This is of course if you have the right sphere. when you land on a new node, you then have the option of placing a sphere there. with each Sphere Level, you will be allowed to either move forward one space, or backwards up to four spaces. This will move you along the Sphere Grid. When you gain enough AP, you will gain a Sphere Level. There for, summoning should be held out until the final round or so of battle. If the Aeon defeats the enemies, without anyone else fighting, only Yuna gets AP. The only time this is exempt is if Yuna summons an Aeon. But if your character does not participate, they will not gain AP. You will even get AP, if you miss in an attack. A player must basically perform an action within the fight, in order to gain AP. This is achieved after battles, but it is different than before. Moving around the Sphere Grid requires AP. It was met with great success, and has led into other titles having a similarly "open development for your characters. This is an ideal way of creating a party fit to what you want it to be. There are also spheres that will allow you to jump across the grid, to other locations, though these are not seen until well into the game. Instead of continuing down his path, he can move over to Aurons, and gain more strength and damage enhancements. But shortly after beginning, he has a intersection with Auron's grid. You might begin Tidus in his grid, which gives him abilities to speed the party, and slow the enemies. There are several intersections in each characters grid, that with the right sphere, can go into another characters path. But you do not have to keep to this path set out. For Example, if you followed Yuna's grid, you would travel down the left side of the grid. In the Sphere Grid, each character has a certain part that is considered their default grid. Now with the Sphere Grid, you have the ability to develop each of your characters as you see fit to do so. ![]() Where before you had a character with certain attributes that were stronger or weaker than other characters, due to their "Class". The Sphere Grid found in Final fantasy X shows a departure from the normal formula of character development. ![]()
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